In contrast, the contestants' living area – a vast space filled with bunk beds – was designed to have the feel of a warehouse. Instead, he and Chae aimed to make the sets "look cute and sweet, as a place to trigger nostalgia."Ĭharacters presented "like objects on warehouse shelves" "Death games commonly take place in terrifying, horrible places," Hwang said in a Q&A. The colourful designs of the sets were chosen as a contrast to the way these kinds of games would normally have been depicted. The staircase evokes the designs of Spanish architect Ricardo Bofill, as well as the trompe l'oeuil levels in video game Monument Valley, but was actually informed by artist MC Escher's engravings. A staircase was informed by the designs of MC Escher She also designed a surrealist, maze-like staircase that they travel up and down to get to them, which is painted in playful pastel yellow and pink hues. That's how we finished the last game."Īs well as the elaborate sets used for the gaming arenas themselves, art director Chae created the areas where the players live while waiting for the games. "We focused on the place's fairytale-like, somewhat uncanny feelings. "The first and last game are played in the same spot," she said. This was a deliberate choice by art director Chae. Squid Game's set design is neatly tied together at the end of the show, with the final game taking place on the same set as the very first one. Read: Asylum in Ratched designed to look like "a beautiful person with a really dark secret" "We think that set had the power of realism." "It felt like really jumping off a high bridge, the game was real and they felt real fear," he added. I think we could express the unnoticed rigidity and fear of the body." "A mere 1.5 metres can make you frightened," said Hwang. The set design for the show was carefully calculated to evoke feelings in the actors that would translate to their performances, Hwang said.Ī glass bridge used for the fifth game was made from real glass and, although it wasn't set above an abyss like in the show, the actors behaved as if it was. We thought it should be a set on the border of fake and real." The actors "felt real fear" when crossing a glass bridge
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"It took so much time – our main concern was how to display the sunset. "We put the most effort into that set," said art director Chae Kyoung-Sun. "I thought those kinds of sets can give more of a sense of reality to the actors' performance." The second game takes place in an oversized playgroundĪ more elaborate set was created for the fourth game, called Marbles, which takes place in a recreation of a traditional Korean neighbourhood.